Follow vhschmidt
Follow
Following vhschmidt
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Caelumora
←
Return to Caelumora
Devlog
Caelumora — v2.8.4: Travel Cost Honesty
May 06, 2026
by
vhschmidt
Travel modal shows the real cost when hardcore mode or hostile reputation surcharges the trip. New “Cost penalties” line shows each surcharge so you see why food costs more. Modal said you had eno...
Continue reading
Caelumora — v2.8.3: Tutorial Fixes
May 06, 2026
by
vhschmidt
Shop tutorial popup now fires the moment the Shop unlocks (level 15), not 15 levels later. Multi-skill tutorial line now points to the Arcane Assistant as the gate for parallel actions. Old level-20 l...
Continue reading
Caelumora — v2.8.2: Travel Feedback
May 06, 2026
by
vhschmidt
Tapping Travel when you cannot afford a trip now shows a toast naming what you are missing. First Visit Cost panel flags missing resources in red with “need X more” badges. Toast covers all four b...
Continue reading
Caelumora — v2.8.0: Inventory Spillover
May 05, 2026
by
vhschmidt
A full inventory now pauses the action instead of silently routing drops to the bank — inventory space becomes a constraint you actually feel. Inventory full means inventory full Auto-spillover-to-b...
Continue reading
Caelumora — Combat Duel
April 28, 2026
by
vhschmidt
Combat used to be data panels. You’d click an enemy, watch a progress bar fill, and read a stats grid to figure out whether you were winning. The fight itself happened in your head, between glances...
Continue reading
Caelumora — v2.1.0: Faction Presence Redesign
April 26, 2026
by
vhschmidt
The combat operations UI got a redesign, and with it the headline mechanic change: you can now pick how many of your army’s units to commit per fight, instead of always being forced all-in. Picking...
Continue reading
Caelumora — v1.7.2: Insano Gold Rebalance
April 19, 2026
by
vhschmidt
1
A targeted income-side rebalance for Insano mode. Insano was structurally gold-negative at every level — sinks (the per-skill tax, bank upkeep, assistant gold) far outpaced any income source, becaus...
Continue reading
Caelumora — v1.7.0: The Big Update
April 08, 2026
by
vhschmidt
It’s been a while since the last itch.io update, so this devlog covers everything new from v0.74.1 through v1.7.0 — over 40 releases spanning new systems, reworks, and polish. Here’s what change...
Continue reading
Caelumora — v0.74.1: Collection & Combat Polish
March 27, 2026
by
vhschmidt
This patch focuses on completionist QoL and combat bug fixes — the Collection tab got a major overhaul, several dungeon combat bugs are squashed, and the last missing resource for 100% completion is...
Continue reading
Caelumora — v0.74.0: Dungeon & Combat Overhaul
March 27, 2026
by
vhschmidt
Dungeons got a massive upgrade this patch. Tiered loot tables, mastery XP per kill, better UI across the board, and a full equipment combat stats pass that gives every piece of gear a more distinct co...
Continue reading
Caelumora — v0.73.1: Combat Stats Polish
March 26, 2026
by
vhschmidt
Hey all! v0.73.1 is a focused polish pass on the combat stat system introduced in the HP rework. A few things felt rough around the edges — Fortune wasn’t contributing as much as it should, the cr...
Continue reading
Caelumora — v0.72.0: Combat HP Rework
March 26, 2026
by
vhschmidt
Hey all! v0.72.0 is a major overhaul to how combat actually works under the hood — and on screen. Enemies now have real health pools, your attacks deal visible damage with floating numbers, and Hard...
Continue reading
Caelumora — v0.71.0: Bug Fixes & QoL
March 25, 2026
by
vhschmidt
A quick patch addressing player-reported issues with the food system and equipment swapping, plus a quality-of-life buff to star events. ⭐ Star Events Last Longer Star events now last 15 minutes ins...
Continue reading
Caelumora — v0.70.0: Combat Rework
March 24, 2026
by
vhschmidt
Combat just got a massive overhaul. Four phases of work went into making fighting feel like an actual system — not just “click mob, wait, collect loot.” Here’s what changed. 🛡️ Two-Layer...
Continue reading
Caelumora — v0.69.0: Jewelry, Enchantment Rework & Gem Overhaul
March 23, 2026
by
vhschmidt
Hey all! v0.69 is the biggest content update since the rebrand. Three interlocking systems land together: a brand new Jewelry Skill , a ground-up Enchantment Rework , and a Gem Inventory Overhaul that...
Continue reading
Just Another Idle — v0.64: Void Scroll Polish — Offline Echoes, Achievements & Consumable UX
March 21, 2026
by
vhschmidt
This one is a polish pass on the Void Scroll system introduced in v0.63, plus a few small UX improvements that have been bugging me. Short release, high quality-of-life. 🌀 Void Resonance Now Works...
Continue reading
Just Another Idle — v0.62: Skill Tree Expansion — Tiers 4 & 5, Rankable Nodes, and Cross-Skill XP
March 21, 2026
by
vhschmidt
The skill trees always had unused potential. You’d earn 21 Skill Points across a prestige run, but the old trees only had room for 14 — leaving 7 SP just sitting there. v0.62 fixes that with two n...
Continue reading
Just Another Idle — v0.61: The Prestige Evolution Update, Construction Skill & Mount Selection (+ everything since v0.48)
March 21, 2026
by
vhschmidt
It’s been a long stretch since the last devlog, so this one is a proper roundup. From the music player in v0.48 all the way through to the full void and primordial content tier landing in v0.60 and...
Continue reading
Just Another Idle — v0.48.0: Music Player
March 20, 2026
by
vhschmidt
v0.48.0 brings an in-game music player with 57 original background tracks — plus a couple of smaller quality-of-life updates that snuck in since the last devlog. 🎵 In-Game Music Player The game n...
Continue reading
Just Another Idle — v0.46.1: Performance Optimizations
March 16, 2026
by
vhschmidt
v0.46.1 is a performance patch focused on late-game smoothness. No new content — just less CPU churn per tick so the game runs cleaner when you have a lot going on. Why this patch? Late-game players...
Continue reading
Just Another Idle — v0.46.0: Unified Item System, Mobile UX & Bank Expansion
March 16, 2026
by
vhschmidt
v0.46.0 finishes the job started in the Bank & Inventory Rework — enchanted items can now live directly in your quick-access Inventory, you can manage them from there with a right-click or long-pres...
Continue reading
Just Another Idle — v0.45.1: Inventory Polish & Enchantment Fix
March 15, 2026
by
vhschmidt
1
v0.45.1 is a follow-up to last Bank & Inventory Rework, smoothing out some friction points that came out of testing and tightening up the enchantment reset system. 📥 Fetch from Bank — One Click t...
Continue reading
Just Another Idle — v0.45: World Expansion, Combat Overhaul & Inventory Rework
March 15, 2026
by
vhschmidt
Nine updates in one post — this is a catch-up devlog covering everything since v0.36.1. The short version: the game world got significantly bigger, combat is now a real system with depth, your inven...
Continue reading
Just Another Idle — v0.36.1: Bug Fixes & Polish
March 10, 2026
by
vhschmidt
Hey all! This one is a pure bug-fix patch. No new content, just a bunch of things that were quietly broken getting cleaned up. A few of these were player-reported — thanks for the reports! ⏱️ Ti...
Continue reading
Just Another Idle — v0.36: UI Polish & Rare Fix
March 07, 2026
by
vhschmidt
v0.36 is a focused polish pass — two bug fixes and four small UI improvements that clean up some rough edges left over from the enchanting and area systems. ★ Rare Item Visuals — Now Consistent...
Continue reading
Just Another Idle — v0.30: Notification Center
March 04, 2026
by
vhschmidt
Hey all! v0.30 is a quality-of-life update centred around two things: making the notification experience actually pleasant especially on mobile, and rounding out the early bronze equipment tier. 💬...
Continue reading
Just Another Idle — v0.28: Polish & Fixes
March 02, 2026
by
vhschmidt
Hey all! v0.28 is a polish and quality-of-life release. No new skills or systems this time — just a handful of fixes that were quietly breaking things, a batch of UI improvements from tester feedbac...
Continue reading
Just Another Idle — v0.26: Equipment Enchanting + Polish
February 28, 2026
by
vhschmidt
v0.26 transforms the Enchanting skill from a simple item-crafting skill into a full equipment enhancement system — think Path of Exile-style gear targeting, but idle. v0.26.1 follows with fixes and...
Continue reading
Just Another Idle — v0.24–v0.25: Bank Expansion, Bug Fixes & QoL
February 28, 2026
by
vhschmidt
Hey all! Two updates dropped in quick succession — let’s catch up on what changed. 🏦 Bank Expansion & Prestige Fixes (v0.24) More bank space The Bank was running out of room for high-volume pla...
Continue reading
Just Another Idle — v0.23: Task Rewards, Dual Mastery & QoL
February 25, 2026
by
vhschmidt
Hey all! v0.23 is mostly a player-feedback pass — task rewards have been substantially improved, a handful of quality-of-life features make the shop and bank less fiddly, and the Dual Mastery presti...
Continue reading
Just Another Idle — v0.21 Patch Series: Bug Fixes & Display Accuracy
February 25, 2026
by
vhschmidt
Hey all! Three small patches shipped this cycle, each targeting a different category of bug. No new content, but the game is now meaningfully more honest about the numbers it shows you. 🗺️ Multi-...
Continue reading
Just Another Idle — v0.15–v0.18 Update: Mastery Rework & Completion Log Passives
February 23, 2026
by
vhschmidt
Hey everyone! Four updates shipped since the last devlog — let’s catch up. 🎖️ Your Title, Now Visible (v0.15) A small quality-of-life addition that makes a big difference: your active title n...
Continue reading
Just Another Idle — v0.14.0: The Endgame Is Here
February 21, 2026
by
vhschmidt
2
Hey everyone! A lot has happened since the v0.10 tutorial update — four major versions shipped in a single development sprint. This post covers everything from v0.11.0 through v0.14.0 , which togeth...
Continue reading
Just Another Idle — v0.10.1: New Update!
February 18, 2026
by
vhschmidt
Hey everyone! Today’s update is a big one for new players — and a quality-of-life pass for everyone else. 🎓 New: Guided Tutorial System The biggest addition in v0.10.1 is a full 11-step tutoria...
Continue reading