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Devlog
Caelumora — v1.7.0: The Big Update
April 08, 2026
by
vhschmidt
It’s been a while since the last itch.io update, so this devlog covers everything new from v0.74.1 through v1.7.0 — over 40 releases spanning new systems, reworks, and polish. Here’s what change...
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Caelumora — v0.74.1: Collection & Combat Polish
March 27, 2026
by
vhschmidt
This patch focuses on completionist QoL and combat bug fixes — the Collection tab got a major overhaul, several dungeon combat bugs are squashed, and the last missing resource for 100% completion is...
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Caelumora — v0.74.0: Dungeon & Combat Overhaul
March 27, 2026
by
vhschmidt
Dungeons got a massive upgrade this patch. Tiered loot tables, mastery XP per kill, better UI across the board, and a full equipment combat stats pass that gives every piece of gear a more distinct co...
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Caelumora — v0.73.1: Combat Stats Polish
March 26, 2026
by
vhschmidt
Hey all! v0.73.1 is a focused polish pass on the combat stat system introduced in the HP rework. A few things felt rough around the edges — Fortune wasn’t contributing as much as it should, the cr...
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Caelumora — v0.72.0: Combat HP Rework
March 26, 2026
by
vhschmidt
Hey all! v0.72.0 is a major overhaul to how combat actually works under the hood — and on screen. Enemies now have real health pools, your attacks deal visible damage with floating numbers, and Hard...
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Caelumora — v0.71.0: Bug Fixes & QoL
March 25, 2026
by
vhschmidt
A quick patch addressing player-reported issues with the food system and equipment swapping, plus a quality-of-life buff to star events. ⭐ Star Events Last Longer Star events now last 15 minutes ins...
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Caelumora — v0.70.0: Combat Rework
March 24, 2026
by
vhschmidt
Combat just got a massive overhaul. Four phases of work went into making fighting feel like an actual system — not just “click mob, wait, collect loot.” Here’s what changed. 🛡️ Two-Layer...
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Caelumora — v0.69.0: Jewelry, Enchantment Rework & Gem Overhaul
March 23, 2026
by
vhschmidt
Hey all! v0.69 is the biggest content update since the rebrand. Three interlocking systems land together: a brand new Jewelry Skill , a ground-up Enchantment Rework , and a Gem Inventory Overhaul that...
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Just Another Idle — v0.64: Void Scroll Polish — Offline Echoes, Achievements & Consumable UX
March 21, 2026
by
vhschmidt
This one is a polish pass on the Void Scroll system introduced in v0.63, plus a few small UX improvements that have been bugging me. Short release, high quality-of-life. 🌀 Void Resonance Now Works...
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Just Another Idle — v0.62: Skill Tree Expansion — Tiers 4 & 5, Rankable Nodes, and Cross-Skill XP
March 21, 2026
by
vhschmidt
The skill trees always had unused potential. You’d earn 21 Skill Points across a prestige run, but the old trees only had room for 14 — leaving 7 SP just sitting there. v0.62 fixes that with two n...
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Just Another Idle — v0.61: The Prestige Evolution Update, Construction Skill & Mount Selection (+ everything since v0.48)
March 21, 2026
by
vhschmidt
It’s been a long stretch since the last devlog, so this one is a proper roundup. From the music player in v0.48 all the way through to the full void and primordial content tier landing in v0.60 and...
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Just Another Idle — v0.48.0: Music Player
March 20, 2026
by
vhschmidt
v0.48.0 brings an in-game music player with 57 original background tracks — plus a couple of smaller quality-of-life updates that snuck in since the last devlog. 🎵 In-Game Music Player The game n...
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Just Another Idle — v0.46.1: Performance Optimizations
March 16, 2026
by
vhschmidt
v0.46.1 is a performance patch focused on late-game smoothness. No new content — just less CPU churn per tick so the game runs cleaner when you have a lot going on. Why this patch? Late-game players...
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Just Another Idle — v0.46.0: Unified Item System, Mobile UX & Bank Expansion
March 16, 2026
by
vhschmidt
v0.46.0 finishes the job started in the Bank & Inventory Rework — enchanted items can now live directly in your quick-access Inventory, you can manage them from there with a right-click or long-pres...
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Just Another Idle — v0.45.1: Inventory Polish & Enchantment Fix
March 15, 2026
by
vhschmidt
1
v0.45.1 is a follow-up to last Bank & Inventory Rework, smoothing out some friction points that came out of testing and tightening up the enchantment reset system. 📥 Fetch from Bank — One Click t...
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Just Another Idle — v0.45: World Expansion, Combat Overhaul & Inventory Rework
March 15, 2026
by
vhschmidt
Nine updates in one post — this is a catch-up devlog covering everything since v0.36.1. The short version: the game world got significantly bigger, combat is now a real system with depth, your inven...
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Just Another Idle — v0.36.1: Bug Fixes & Polish
March 10, 2026
by
vhschmidt
Hey all! This one is a pure bug-fix patch. No new content, just a bunch of things that were quietly broken getting cleaned up. A few of these were player-reported — thanks for the reports! ⏱️ Ti...
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Just Another Idle — v0.36: UI Polish & Rare Fix
March 07, 2026
by
vhschmidt
v0.36 is a focused polish pass — two bug fixes and four small UI improvements that clean up some rough edges left over from the enchanting and area systems. ★ Rare Item Visuals — Now Consistent...
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Just Another Idle — v0.30: Notification Center
March 04, 2026
by
vhschmidt
Hey all! v0.30 is a quality-of-life update centred around two things: making the notification experience actually pleasant especially on mobile, and rounding out the early bronze equipment tier. 💬...
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Just Another Idle — v0.28: Polish & Fixes
March 02, 2026
by
vhschmidt
Hey all! v0.28 is a polish and quality-of-life release. No new skills or systems this time — just a handful of fixes that were quietly breaking things, a batch of UI improvements from tester feedbac...
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Just Another Idle — v0.26: Equipment Enchanting + Polish
February 28, 2026
by
vhschmidt
v0.26 transforms the Enchanting skill from a simple item-crafting skill into a full equipment enhancement system — think Path of Exile-style gear targeting, but idle. v0.26.1 follows with fixes and...
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Just Another Idle — v0.24–v0.25: Bank Expansion, Bug Fixes & QoL
February 28, 2026
by
vhschmidt
Hey all! Two updates dropped in quick succession — let’s catch up on what changed. 🏦 Bank Expansion & Prestige Fixes (v0.24) More bank space The Bank was running out of room for high-volume pla...
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Just Another Idle — v0.23: Task Rewards, Dual Mastery & QoL
February 25, 2026
by
vhschmidt
Hey all! v0.23 is mostly a player-feedback pass — task rewards have been substantially improved, a handful of quality-of-life features make the shop and bank less fiddly, and the Dual Mastery presti...
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Just Another Idle — v0.21 Patch Series: Bug Fixes & Display Accuracy
February 25, 2026
by
vhschmidt
Hey all! Three small patches shipped this cycle, each targeting a different category of bug. No new content, but the game is now meaningfully more honest about the numbers it shows you. 🗺️ Multi-...
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Just Another Idle — v0.15–v0.18 Update: Mastery Rework & Completion Log Passives
February 23, 2026
by
vhschmidt
Hey everyone! Four updates shipped since the last devlog — let’s catch up. 🎖️ Your Title, Now Visible (v0.15) A small quality-of-life addition that makes a big difference: your active title n...
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Just Another Idle — v0.14.0: The Endgame Is Here
February 21, 2026
by
vhschmidt
2
Hey everyone! A lot has happened since the v0.10 tutorial update — four major versions shipped in a single development sprint. This post covers everything from v0.11.0 through v0.14.0 , which togeth...
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Just Another Idle — v0.10.1: New Update!
February 18, 2026
by
vhschmidt
Hey everyone! Today’s update is a big one for new players — and a quality-of-life pass for everyone else. 🎓 New: Guided Tutorial System The biggest addition in v0.10.1 is a full 11-step tutoria...
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